Half Life 2 Mods For DummiesNew
Book Basic Info
Modify gameplay, add textures, and integrate amazing effects Develop intense environments, then share your design with players online
How cool would it be to build your own levels and customized weapons for Half-Life 2? This book will get you ready to mod so you can enjoy the ultimate gaming experience. You'll find out how to create your own maps, strategically place high-tech military equipment, and modify your levels for smoother play.
All this on the bonus CD-ROM
Samples from the book - A video walk-through of your first mod - Adobe(r) Photoshop(r) CS2 tryout version - NormalMapGenerator and Compressonator by ATI Technologies, Inc. - Packrat version 0.95 for Half-Life 2 and Adobe Photoshop Normal Map and DDS Authoring Plugins - For details and complete system requirements, see the CD-ROM appendix.
Discover how to - Design maps and playing levels - Load your creation into the game - Expand your map with additions - Include armor and weapons - Distribute levels on the Web
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
About the Author Erik “foyleman” Guilfoyle joined the game-modding scene shortly after the release of Half-Life in early 2000 by creating a custom level and supporting material for the game. After that, Erik was hooked on modding games.
Two years and a lot of practice later, Soldier of Fortune was released. Erik jumped at the opportunity to map a custom level for this game and was among the first to release a map for the game with custom textures. This led to a flurry of e-mails requesting advice for constructing custom material as well as the beginning of a compendium of game modification tutorials.
Not much later, Erik started his own Web site to host existing and new tutorials. The site grew until he had the largest collection of tutorials on the Internet for Call of Duty mapping. Now, Erik runs the MODSonline.com modding community with the assistance of two other administrators and several friends, covering many games, including Half-Life 2. As new games are released, he starts the tutorials section with beginner instruction and leads the member forums in preparation for the next up-and-coming game.
In August of 2006, Erik published his first book through Wiley Publishing, Inc.: Quake 4 Mods For Dummies.
Aside from his love for games, Erik is also the vice president of an established media company, Tres Inc. His company has produced 3-D models, animations, motion graphics, and Web sites for companies and corporations throughout New Jersey for over five years. Mission Critical Studios, an offshoot of Tres Inc., is now working on a game of its own.