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Dungeons and Dragons 4th Edition for Dummies

Open the book and find:
– Everything a new player needs to get started playing D&D
– Details on four fantasy races and four iconic classes
– Explanations of every number and statistic on the character sheet
– The best magic items and equipment for characters of all classes
– Advice on roleplaying and teamwork
– A ready-to-use adventure to get you started as a Dungeon Master
– A ready-to-use battle grid with character and monster markers

Small Wells Manual: A Manual of Location, Design, Construction, Use and Maintenance

This manual is intended to serve as a basic introductory text book and to
provide instruction and guidance to field personnel engaged in the construction, operation and maintenance of small diameter, relatively shallow wells
used primarily for individual and small community water supplies.
it is aimed particularly at those persons who have had little or no
experience in the subject. An attempt has been made to treat the subject
matter as simply as possible in order that this manual may bF: of benefit not
only to the engineer or other technically trained individual (inexperienced in
this field) but also the individual home owner, farmer or non-technically
trained community development officer. This manual should also prove
useful in the training of water well drillers, providing the complementary
background material for their field experience. The reader who is interested
in pursuing the subject further, and with reference to larger and deeper wells,
is referred to the list of references to be found at the end of this manual

Permaculture Two: Practical Design for Town and Country in Permanent Agriculture

Permaculture Two delves deeper into the concept of “consciously designed agricultural systems.” Author, Bill Mollison, describes new approaches and solutions that have evolved around the world. Ways in which plants can modify climate and many forms of pollution are discussed. Highly productive, low-energy systems, are made clear, in this fascinating book that offers some concrete solutions for saving Mother Earth.

“…If there is a single claim, that I could make, in order to distinguish Permaculture from other systems of agriculture, with the notable exception of keyline concepts, it is that Permaculture is primarily a consciously designed agricultural system … a system that combines landscape design with perennial plants and animals to make a safe and sustainable resource for town and country. A truly appropriate technology giving high yields for low energy inputs, and using only human skill and intellect to achieve a stable resource of great complexity and stability.”

“Permaculture Two is about design, not gardening or livestock per se but as elements in a system intended to serve man, and the ends of good ecology … Good teachers have nothing to give but enthusiasm to learn; they cannot with the best will in the world, give their students knowledge. Thus it is ‘how’ to design, rather than designing your site which I am attempting here …”

“… both individual and competitive enterprise, and ‘free’ energy have faiIed us. Society is in a mess; obesity in the west is balanced by famine in the third world. Petrol is running out yet freeways are still being built. Against such universal insanity the only response is to gather together a few friends and commence to build the alternative on a philosophy of individual responsibility for community survival.”

GURPS for Dummies

Let the adventure begin with this straightforward guide to GURPS!

This is it―the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game’s creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you:
Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)
Figure out your character’s secondary characteristics
Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)
Optimize your points by using talents
Select your skills based on functional area or the campaign setting
Enhance your character with spells, magic items, magic staves, and powerstones
Strategically purchase equipment for different characters, tech levels, and campaign types
Create and manage a character sheet, write a character background, keep a character log, and more―all with samples
Choose good combat techniques and play with your character

If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to:

Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type
Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations
Create an electronic combat grid, a battle log, a tactical map, and more―with samples
Do mapping, planning, and plotting
Create memorable NPC (nonplayer characters), both good guys and bad guys

GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.